"Be one of multiple contradictory extremes; instead of being an individual, become a multitude. Draw from your kaleidoscope of views, opinions, experiences, realism, and imagination to be both smart and naive simultaneously. Don't forget that visionary imagination works in conjunction with a hyper-awareness of reality." -unknown
Prior to his current position at The Open Source Hardware Association, he was the full-time 3D Printing Coordinator while simultaneously completing the Video Game Production Program at The Digital Animation & Visual Effects School (DAVE School) in the backlots of Universal Studios Orlando. While there, he taught 250+ students the pipelines and skills necessary for professional success in 3D printing. After graduating and directing a VR project, he was chosen among several alumni to be a graduate teaching assistant for both programs offered.
Before DAVE School, he managed the then largest fleet of RepRap printers on the planet for Aleph Objects Inc., the creators of the Lulzbot brand of libre hardware 3D printers. (Libre Hardware is more open than open source, see the Free Software Foundation's definition of Libre hardware on the org's website.) After working at Aleph Objects as one of its first ten employees and learning how to build and maintain 3D printers from a mechanical designer on one of the Mars rover projects, he was chosen to run the print fleet for RepRap LTD for Adrien Bowyer, co-inventor of the RepRap project. Unfortunately, the position was not accepted by the UK Border Agency and after several months of navigating red tape, the visa was denied. Caleb also has experience as a customer support representative for Aleph Objects Inc. helping customers set up orders internationally and troubleshooting technical problems with 3D printers over the phone and through email for organizations including NASA, Ford Motor Company, and Cummins Engine Co Inc.
Caleb plans to bring 3D printing into the construction of seasteads in an effort to bring the costs of building and maintaining seasteads down to free up resources that can be better used in accelerating the development of seasteading projects.
Other experiences include:
-Serving on multiple productions directly with his mentor and friend Ron Thornton, Emmy-award winning Co-Founder of Foundation Imaging, the pioneering studio that brought CGI to television through works including Star Trek: Voyager/Deep Space 9 and Babylon 5.
-Earning his black belt through five years of dedicated, direct training under Grandmaster Han Won Lee, an Olympian medalist and former decade-long head coach at the Olympic Training Center.
-Racing and preparing nationally ranked performance European cars for closed circuit racing at SCR Performance.
-Building virtual reality games while developing for the Open Source VR HDK and Oculus DK2/CV1 platforms.
-Building hundreds of boutique workstations for game and visual effects studios at DvNT Technologies.
Other passions include: Jeet Kune Do, snowboarding, mountain biking, sailing, building open source drones, modifying and upgrading 3D printers for others, paying it forward and gifting unconditionally, being a 2nd generation Burning Man participant, neuroscience and biomedical development, growing succulents, cryptocurrency mining projects, and personal hobby projects like creating personal sunrise alarm and lucid dream inducing sleeping masks.
The Open Source Hardware Association
January 2017 – Present Boulder, Colorado (remote)
The Open Source Hardware Association aims to be the voice of the open hardware community, ensuring that technological knowledge is accessible to everyone, and encouraging the collaborative development of technology that serves education, environmental sustainability, and human welfare.
Working part-time managing communications in both directions for OSHWA, a non-profit organization, and the annual Open Hardware Summit. Responsible for communications, PR, social media, events, and content creation, among other things.
The Seasteading Institute
January 2018 – Present Denver, Colorado
The Seasteading Institute ambassadors are volunteers committed to promoting the seasteading vision and representing the organization. Each ambassador's efforts are crucial to the success of The Seasteading Institute's movement building campaign. Ambassadors take on an important role representing the organization and advocating on behalf of the movement at conferences, schools, other events, online and through special assignments. We seek to maximize the usefulness of any ambassador's unique skillset.
Contract Computer Technician; Contract Computer Assembly; QA
June 2014 – Present Orlando, Florida
Building professionally crafted computers and workstations on-site with the highest standard in quality and value for DvNT Technologies on a contract basis. Experience building solutions including small Linux-based entertainment systems, entire classroom's worth of dedicated visual effects game development workhorses, and render farms for studios utilizing the latest dual-Xeon and quad gtx Titan hardware.
Experience building: custom tailored workstations for photographers, videographers, 3D modelers, music producers, researchers, students, and more.
Responsibilities include assembly planning, computer construction, problem-solving, deployment, software installation, multicast installation, benchmarking, failure testing, quality assurance, etc.
CEO - Co-founder - Self-Employed
January 2013 – December 2016 Fort Collins, Colorado
Creating custom 3D printed parts for those who want to take a concept from paper to production. Our main focus being prosthetics and Motorsport hardware.
Consulted small start-ups on setting up 3D print clusters and automating the production, software, and hardware manufacturing pipelines.
The Asylum CC
July 2016 – August 2016 Burbank, California
Working on the animated feature film "Trolland" for The Asylum CC based in Burbank, CA.
Primarily prop modeling and texture work using Modo, Maya, Marvelous Designer, Photoshop, and Shotgun.
The Asylum CC
November 2015 – February 2016 Burbank, California
Worked on-site with the Emmy-award winner Ron Thornton for the production Izzie's Way Home, an 80+ minute feature length animated film created by a team of 25 in less than six months.
Organic and hard-surface modeling, character rigging, facial blend shapes, motion capture & clean-up, blocking out scenes, character animations for an upcoming animated film at The Asylum, the studio that created and produces the Sharknado franchise.
Primarily using Maya, Modo, Unreal Engine 4, Shotgun, Adobe CC, and other tools typically used in a game production pipeline.
Cyber Fox Games
September 2015 – Feb 2016 Helsinki, Finland (remote)
Working remotely on an upcoming VR game called Windlands [Guardians of the Wind] as an overflow/freelance modeling artist.
Primarily used Modo, Maya, and Unity 5.
Graduate Teaching Assistant
The DAVE School
September 2015 – November 2015 Orlando, Florida
Helping students, answering questions and problem-solving. Helping with modeling, texturing, real-time engine implementation, baking, rigging, and animation. Software used - MODO, ZBrush, Maya, Unity 4/5, Unreal Engine 4, Premier, Photoshop, Perforce
June 2015 – September 2015 Buffalo/Niagra, New York
I assembled and lead a team of six spread across the east coast to develop a virtual reality game titled Polylith for a contest to be launched on the then new OSVR platform. I coordinated the team using a combination of Skype, Perforce, Jira, Trello, and Assembla.
Other responsibilities included: keeping the code repository maintained, setting up the game engine environment for rapid development, approval of art assets to be used in the final product.
The commercial shipment of the headsets was pushed back multiple times throughout the process and ultimately the OSVR contest never took place.
3D Modeler, Texture Artist, Rigger, 3D Generalist
April 2015 – June 2015 Orlando, Florida
Carbon is a post apocalyptic vehicular combat game. We utilized Modo, Maya, Zbrush, Photoshop, Unity 4 and Marmoset Skyshop. The team worked created an early game-play prototype to a pre-alpha state within twelve weeks.
We used the agile production methodology, Jira for bug tracking and Perforce for asset management.
The team focused on:
Creating real-time working demonstrations
Optimizing models for real-time performance
Maintaining master files using Perforce
Shading / Lighting / Texturing/Modeling/Sculpting
Researching and developing pipeline solutions and techniques
3D Printing Coordinator
The Digital Animation & Visual Effects School
April 2014 – June 2015 Orlando, Florida
Maintaining and upgrading the 3D Printing lab and all the equipment within it.
Teaching students both fundamental and advanced concepts behind the technologies of modern 3D printing.
Teaching students the software pipeline to prepare models and use the machines in the lab.
Teaching students how to apply skills learned in class to create physical models from their digital creationss.
3D scanning and model cleanup.
Diagnose and troubleshoot hardware and software issues related to the lab.
Cleaning up and printing files for students and staff. Includes post processing and cleanup of finished prints.
Miscellaneous tasks that relate to all the above.
Customer Support Representative
October 2013 – January 2014 (4 months) remote
Working for Aleph Objects as a Customer Support Representative through Kelly Services. Answering technical questions and troubleshooting 3D printer issues.
July 2012 – August 2013 (1 year 2 months) Loveland, Colorado
Overseeing 36+ Libre Hardware 3D printers along with managing production, quality control, printed part finishing, 3d printer maintenance, and helping with the R&D for the Lulzbot line of 3D printers. Nicknamed "The Lulzbot Evangelist" when speaking at expos and live demonstrations.
Computer Repair Technician
Freelance Computer Services
May 2010 – July 2012 (2 years 3 months)
Home computer network setup/maintenance/troubleshooting and mobile electronic device repairs.
January 2012 – March 2012 (3 months) Loveland, Colorado
Organization and maintenance of a high-performance European motorsport shop along with preparing cars for track use. Worked on and prepared track cars for SCCA and NASA sanctioned motorsport events.
Student Technology Assistant
Elizabeth School District C-1
September 2006 – May 2010 (3 years 9 months) Elizabeth, Colorado
Diagnosed and repaired Educational and Administrative computers.
Maintained, repaired and updated server and network hardware district wide.
Han Lee's Taekwondo Academy
January 2007 – December 2009 (3 years) Castle Rock, Colorado
A lead instructor for classes with young kids to adults including personal training ranging from individual students to classes of thirty or more with varied skill levels. Active volunteer with buildup, running, and breakdown of large events for the Academy across the state for competitions, belt testing, and public martial art demonstrations or promotions. Front desk phone and pro shop assistant. Judge, referee, competitor as a Kukkiwon certified black belt at several competitions, demonstrations, exhibitions, and belt tests.
Unreal Engine 4
Unity 4, 5
MODO 701, 801, 901, 10
3DS Max 2014
Maya 2014, 2015, 2016
ZBrush 4r6, 4r7
Photoshop CS3, CS4 and CS5
Mac OS X
Linux Debian, Ubuntu
The Digital Animation & Visual Effects School
April 2014 – June 2015
Concentration: Video Game Production Program
Modeling Course completed
Rigging & Animation course completed
Texturing & Materials course completed
Game Mechanics and Level Creation course completed
Final game production project course completed
Front Range Community College
August 2010 – July 2012
Concentration: Associates Degree in Science
Primary focus on general electives to transfer to Colorado State University and study toward a Masters Degree in Science for mechanical engineering.
Started working at Aleph Objects Inc. full time before completing degree and pursuing Masters.